Who are you?
I make the video-games I'd like to play, then release them to the public. Due to the often unrealistic scopes of my projects, I reach out to other developers and friends for help or to offer a chance to collaborate with me.
What games have you made or are developing?
A basic text-based survival game designed for procedurally randomized and engaging content with narrative threads that sate you enough to put up with resourcing for them. This is pretty much my life right now in terms of development.
Decked Out! (WIP)
Decked Out! is a trading card game with more than just a bad pun for a name, it's more a narrative experiment that uses card-based interaction as the crux. The player takes the role of an unnamed rando, attempting an unforgiving climb through a building that seems to follow no rules, in search of a fabled being that grants wishes to those whom have ascended.
Going Postal (WIP)
The ironically-titled Going Postal is my vision of a city-simulation game. Hand-crafted sprite art compliments a (potentially) lively world but juxtaposes nicely with the seemingly mundane role you play in it as a Postmaster. Your service dictates whether the city develops or not and your efficiency and actions will influence how much you can choose about the location you start in as it develops.
Handfuls of Text-Based Adventure Games
I'm a connoisseur of text-based adventure. I believe firmly that some of the best graphics games can have are generated by the reader with evocative language. Although not for everyone, TBA games will always have a firm place in my heart and will be posted when I made a new project.